OmegaZone was born from an idea of how to make the Fate Accelerated Edition RPG even quicker to pick up and play, along with my love of wacky cartoonish post-apocalyptic worlds. It uses a deck of cards (pick one each...
As a playtester, I generated play-through state data to help validate design intentions. During my tenure, I also created a survival probability model spreadsheet that could be used as a starting point for monster and hero accessory design.
Heartcatchers is designed by game designer Emma Larkins. As the publisher, I took it from prototype to market, conceptualizing the cute heart-shaped aliens and hiring artist Brian Patterson to bring these critters to life. As a Kickstarter project it raised...