A two-player game contained in 18 cards. Engage in a romantic duel of wit, attempting to make the other person your valentine with your clever back-and-forth wordplay.
This business card social game is about inflicting creative projects on people you’re conversing with. It sprang from an idea I’d had long ago about encouraging other game designers to take a snippet of conversation, use it as a title, and get them to design a game to fit that title. This is basically still […]
This trick-taking was inspired by the world of the cartoon Avatar: The Last Airbender. It features elemental suits that have unique abilities to affect a round of tricks. During the development it was picked up by another publisher and I developed three additional sets of card mechanics along their intended theme before the project was […]
My frequent collaboration partner Ryan approached me as a publisher to pick up this Kickstarter project that had gotten to be four years old and very overdue, to pick up the pieces and project manage it to completion. Over the course of two years, we rewrote the entire manuscript and substantially redesigned the game together. […]
Ported the language models for this skill from Amazon Alexa to Google Assistant
An audio game built for the NarraScope 2020 Game Jam, “Release Thyself” was inspired by Magpie Games’ RPG Bluebeard’s Bride, a really intense game of feminine horror. In this game, you play as the bride and explore the house trying to find a key to the front door so that you can escape.
I contributed a thematic framework to this supplement for the “Kids on Bikes” roleplaying game, for which I wrote a comic-book inspired New York City setting called “Extraordinarinaut Academy” which was modeled after the Marvel “FF” comic series that followed the next generation of the Fantastic Four.
This book won a Silver ENnie award for best Family Game in 2020.