I developed FiascoMobile as an answer to the need to have access to the wide array of user-generated playsets available anytime for a pickup game of Fiasco. Developed in HTML/JS and converted to native iOS and Android using the PhoneGap...
An early game that sprang almost fully formed from my mind one morning. It's been considered for publication by a handful of publishers, but hasn't gotten to a published state at this point.