Conversational Shrapnel

Conversational Shrapnel

This business card social game is about inflicting creative projects on people you’re conversing with. It sprang from an idea I’d had long ago about encouraging other game designers to take a snippet of conversation, use it as a title, and get them to design a game to fit that title. This is basically still […]

Thousand Arrows

Thousand Arrows

A tabletop roleplaying game of sengoku era Japan.

Heartcatchers

Heartcatchers

Heartcatchers is the first game I published by another creator, Emma Larkins. I took it from prototype to finished, conceptualizing the cute heart-shaped aliens and hiring artist Brian Patterson to bring these critters to life.

Backstory Cards Expansion #1

Backstory Cards Expansion #1

The success of the first Backstory Cards crowdfunding campaign led us to offer additional prompts along genre lines. This set includes three more-specific categories of cards that extend Backstory Cards’ usefulness towards more specific world building needs. Backstory Cards was also used in the development of a mobile game called “The Outcast,” an existential space […]

Backstory Cards

Backstory Cards

My friend (author of the game) Ryan hit me up to ask some questions about card manufacturing, and for an overview of details about publishing this product idea he had in mind. I gave him the relevant advice, and also offered to publish it. He took me up on that offer and Backstory Cards quickly […]

OmegaZone RPG

OmegaZone RPG

OmegaZone was born from an idea of how to make the Fate Accelerated Edition RPG even quicker to pick up and play, along with my love of wacky cartoonish post-apocalyptic worlds.

Ghost Pirates

Ghost Pirates