This game began when I offered a rough game concept, which Samphire promptly turned into a solid first draft. I helped craft that game design into a complete manuscript and game mat, and published it via my company, MothSpire.
OmegaZone was born from an idea of how to make the Fate Accelerated Edition RPG even quicker to pick up and play, along with my love of wacky cartoonish post-apocalyptic worlds. It uses a deck of cards (pick one each...
My frequent collaboration partner Ryan approached me as a publisher to pick up this Kickstarter project that had gotten to be four years old and very overdue, to pick up the pieces and project manage it to completion. Over the...