Conversational Shrapnel

Conversational Shrapnel

This business card social game is about inflicting creative projects on people you’re conversing with. It sprang from an idea I’d had long ago about encouraging other game designers to take a snippet of conversation, use it as a title, and get them to design a game to fit that title. This is basically still […]

Katanas & Trenchcoats

Katanas & Trenchcoats

My frequent collaboration partner Ryan approached me as a publisher to pick up this Kickstarter project that had gotten to be four years old and very overdue, to pick up the pieces and project manage it to completion. Over the course of two years, we rewrote the entire manuscript and substantially redesigned the game together. […]

Strange Adventures vol. 2

Strange Adventures vol. 2

I contributed a thematic framework to this supplement for the “Kids on Bikes” roleplaying game, for which I wrote a comic-book inspired New York City setting called “Extraordinarinaut Academy” which was modeled after the Marvel “FF” comic series that followed the next generation of the Fantastic Four.

This book won a Silver ENnie award for best Family Game in 2020.

Snack Attack!

Snack Attack!

Snack Attack is a quick escape room game built in Twine as a prototype for a smart speaker audio game pitch. That project never made it to fruition, but the prototype is now available to play for free. It’s a 5-10 minute escape-room style puzzle. Play Snack Attack! on itch.io

Dark Streets

Dark Streets

Wrote the framework for Brooklyn, consulted on the framework for Staten Island.

OmegaZone RPG

OmegaZone RPG

OmegaZone was born from an idea of how to make the Fate Accelerated Edition RPG even quicker to pick up and play, along with my love of wacky cartoonish post-apocalyptic worlds.