A collab with and by artist Lorraine Fajardo, Curvy Cryptids Roller Jam is a real-time roller derby game grounded in the conceit that gender is drag. The delightfully absurd cryptid pin-up style artwork is great fun.
This game began when I offered a rough game concept, which Samphire promptly turned into a solid first draft. I helped craft that game design into a complete manuscript and game mat, and published it via my company, MothSpire.
This trick-taking was inspired by the world of the cartoon Avatar: The Last Airbender. It features elemental suits that have unique abilities to affect a round of tricks. During the development it was picked up by another publisher and I developed three additional sets of card mechanics along their intended theme before the project was […]
My frequent collaboration partner Ryan approached me as a publisher to pick up this Kickstarter project that had gotten to be four years old and very overdue, to pick up the pieces and project manage it to completion. Over the course of two years, we rewrote the entire manuscript and substantially redesigned the game together. […]
An audio game built for the NarraScope 2020 Game Jam, “Release Thyself” was inspired by Magpie Games’ RPG Bluebeard’s Bride, a really intense game of feminine horror. In this game, you play as the bride and explore the house trying to find a key to the front door so that you can escape.
Mood Magic originally started from one of my favorite brainstorming exercises “100 bad ideas,” and inspired by my young cousin whose parents kept a custom dance party playlist as a car activity.
Heartcatchers is the first game I published by another creator, Emma Larkins. I took it from prototype to finished, conceptualizing the cute heart-shaped aliens and hiring artist Brian Patterson to bring these critters to life.
OmegaZone was born from an idea of how to make the Fate Accelerated Edition RPG even quicker to pick up and play, along with my love of wacky cartoonish post-apocalyptic worlds.