I developed FiascoMobile as an answer to the need to have access to the wide array of user-generated playsets available anytime for a pickup game of Fiasco. Developed in HTML/JS and converted to native iOS and Android using the PhoneGap...
As a playtester, I generated play-through state data to help validate design intentions. During my tenure, I also created a survival probability model spreadsheet that could be used as a starting point for monster and hero accessory design.
A two-player game contained in 18 cards. Engage in a romantic duel of wit, attempting to make the other person your valentine with your clever back-and-forth wordplay.