I contributed writing in the form of a "city guide" to this RPG supplement, focusing on Brooklyn. I also collaborated with the writer of the Staten Island guide to help tease out the conceptual design of the framework.
I developed FiascoMobile as an answer to the need to have access to the wide array of user-generated playsets available anytime for a pickup game of Fiasco. Developed in HTML/JS and converted to native iOS and Android using the PhoneGap...