I developed FiascoMobile as an answer to the need to have access to the wide array of user-generated playsets available anytime for a pickup game of Fiasco. Developed in HTML/JS and converted to native iOS and Android using the PhoneGap...
Built as an experiment to learn Lua scripting, using the now-obsolete Corona SDK, this is a small Spaceship/Mini-Golf game intended for mobile platforms. Check out Shooto on itch.io
This game began when I offered a rough game concept, which Samphire promptly turned into a solid first draft. I helped craft that game design into a complete manuscript and game mat, and published it via my company, MothSpire.