My frequent collaboration partner Ryan approached me as a publisher to pick up this Kickstarter project that had gotten to be four years old and very overdue, to pick up the pieces and project manage it to completion. Over the course of two years, we rewrote the entire manuscript and substantially redesigned the game together. […]
Mood Magic originally started from one of my favorite brainstorming exercises “100 bad ideas,” and inspired by my young cousin whose parents kept a custom dance party playlist as a car activity.
The summer before the 2020 presidential elections, two dozen candidates were part of the democratic primary process. In response we created “Who’s your Candidate?” an Alexa application that helps you narrow down the field to quickly get a sense of which candidates were aligned with your issues.
Heartcatchers is the first game I published by another creator, Emma Larkins. I took it from prototype to finished, conceptualizing the cute heart-shaped aliens and hiring artist Brian Patterson to bring these critters to life.
The success of the first Backstory Cards crowdfunding campaign led us to offer additional prompts along genre lines. This set includes three more-specific categories of cards that extend Backstory Cards’ usefulness towards more specific world building needs. Backstory Cards was also used in the development of a mobile game called “The Outcast,” an existential space […]
My friend (author of the game) Ryan hit me up to ask some questions about card manufacturing, and for an overview of details about publishing this product idea he had in mind. I gave him the relevant advice, and also offered to publish it. He took me up on that offer and Backstory Cards quickly […]
OmegaZone was born from an idea of how to make the Fate Accelerated Edition RPG even quicker to pick up and play, along with my love of wacky cartoonish post-apocalyptic worlds.